About Pipe Connect
The board arrives as a mess of disconnected plumbing — straights, elbows and T-junctions dropped onto a grid at random angles. Somewhere there is a source and somewhere an outlet, and your job is to spin the pieces until an unbroken channel joins the two.
Early grids give you slack. Later ones introduce more than one source, restricted routes that force the flow through a specific square, and layouts where several plausible paths exist but only one uses every segment you have been given. A limit on time or on moves sits over the top, which is what turns a leisurely tidy-up into something that punishes hesitation. T-junctions are the recurring headache, since each one splits the water three ways and every branch has to end somewhere useful.
How to play
Tap or click a pipe to rotate it a quarter turn. Keep rotating pieces until the source connects to the outlet with no open ends left leaking, then the water runs and the level clears.
Controls
- A single click turns a segment ninety degrees; repeat to cycle through its four orientations.
- Touch supports the same tap, and a swipe across several pieces turns them in sequence. Landscape gives the grid room to breathe.
Tips
- Start at the source and the outlet and work inwards. The two ends have only one valid orientation each, and they anchor everything between them.
- Corner squares can only face two directions. Settle those before touching the middle of the board.
- If a segment is left over once your path is complete, the path is wrong — every piece is meant to be used.












