About WebGameRush

WebGameRush is a small, hand-tended arcade of browser games. Every game here loads in a tab and starts in a couple of seconds — nothing to download, nothing to install, no account to create before you can play.

How we choose games

There are tens of thousands of HTML5 games licensed for web publishing, and most sites simply republish all of them. We do the opposite. The catalogue currently stands at 77 titles, and it stays that size because someone here has to sit down and play a game before it earns a page.

A game makes the list when it is genuinely playable in a browser, when it works on a phone as well as a laptop (or clearly says when it does not), and when it offers something the games already on the shelf do not. Games that are broken, ad-choked, or an obvious clone of a better game on the site get cut. When a game stops working, we remove it rather than leaving a dead page behind.

Who writes the guides

Every game page carries a write-up we produced ourselves: what the game actually is, how the first few minutes go, which controls you need, and what we learned that makes the next run better. We do not republish the descriptions supplied by game distributors, because that text is shared word-for-word with every other site carrying the same game and it tells you nothing you could not guess from the title.

Games we built

We write our own puzzles too. They run entirely in your browser, get a fresh board every day, and cost nothing — no account, no adverts inside the game itself. They are the reason this site exists in the first place.

  • Loss Curve — An incremental game on a real scaling law. Split compute between model size and tokens, buy GPUs and data, and train your fictional lab's model to Gen 5.
  • Reward Hack — A troll platformer about AI reward hacking. Reach the door while an Evaluator rewrites the rules, then beat each test by gaming it, as real AI systems have.
  • Salmon Leap — A one-button salmon run. Hold to dive, let go to leap, flip in the air and clear four waterfalls on the way from the estuary to the spawning ground.
  • Scale Guess — Two real AI models, one question - which took more compute to train? A daily higher-or-lower game built on Epoch AI's public data.
  • Singularity Rush — A 3D real-time strategy race between four fictional AI labs. Mine data, claim power sites, hire researchers and train a Gen 5 model before your rivals.
  • Queens Puzzle — Place one queen in every row, column and colour region with no two queens touching. A new board every day and unlimited 7x7 to 9x9 practice.
  • Bimaru Fleet — A seven-by-seven sea with a fleet hidden in it. Row and column counts are all you get, plus a handful of revealed squares to start from.
  • Sum Cross — A compact number crossword. Every run of white squares has to reach the total beside it using the digits one to nine, with no digit repeated inside a run.
  • Tent Camp — Pitch exactly one tent beside every tree so that no two tents touch, guided only by the tent counts along the edges of the campsite.
  • Word Ladder — Climb from one four-letter word to another by changing a single letter at a time, with every rung of the ladder a real word.
  • Binairo — A daily six-by-six Binairo, also called Takuzu. Balance every row and column of 0s and 1s with no triples and no repeated lines.
  • Nonogram — A new ten-by-ten nonogram every day, plus unlimited 5x5, 10x10 and 15x15 picross boards, each one solvable by line logic alone.
  • Glow Grid — A five-by-five lamp board where every tap flips a cell and its four neighbours. Light the whole grid to finish the day.
  • Mini Clue Grid — A five-clue grid sized for a three-minute break — original prompts, keyboard entry, and no crossings to lean on.
  • Link Lab — Twelve tiles conceal three hidden categories of four. Submit a set, take a strike if you are wrong, and clear the lab.
  • Word Circuit — Six attempts to find the day's five-letter answer. Each guess reports which letters sit right, which are misplaced, and which are absent.
  • Rush Sudoku — Our own nine-by-nine number puzzle with pencil notes, live mismatch counting, and an unlimited supply of practice boards.

How the site pays for itself

WebGameRush is free to play and funded by advertising. We keep ads out of the game frame itself, and we do not put anything behind a payment or a sign-up. Third-party games run in their own embedded frames and may set their own cookies — our Privacy Policy explains what that means for you.

Get in touch

Found a broken game, want to suggest one, or need to file a takedown request? Email support@webgamerush.com. We read everything. See also our Terms of Service and contact page.