About Bricks Balls Breaker
Every brick carries a number, and that number is how many more hits it needs. You get one shot per turn. Drag to set an angle, let go, and a stream of balls ricochets around the board until they all drop back down. The turn resolves itself; your only decision was where to point.
That makes it a planning game wearing an arcade costume. A shot fired into a narrow channel between two columns will rattle around for ten seconds and shave off a dozen bricks. A lazy shot straight up clears two. Meanwhile the whole stack drops a row each turn, so a few wasted angles become a loss you can see coming three turns out.
How to play
Clear bricks before the stack descends to your line. Aim once per turn, watch the balls resolve, then the board advances and you aim again.
Controls
- Touch: press and hold anywhere, slide to swing the aiming line, lift to fire.
- Desktop: hold the left mouse button and move the pointer to aim, then release to launch.
Tips
- Bank off the side walls to reach back rows that no direct line can touch.
- Prioritise the lowest row even when the higher bricks look easier. The bottom is what ends the run.
- A shallow, near-horizontal angle keeps the balls bouncing between walls far longer than a steep one, which is where the big turns come from.













