About X to Y: Almost Impossible
Precision rather than reflexes, at least to begin with. You are moving a small shape from one point to another through corridors that leave almost no margin, and the reason the keyboard has separate fast and slow modifiers is that most failures come from travelling at the wrong speed rather than in the wrong direction.
Levels are short and rated out of three stars, and those stars unlock later worlds — among them dark mode stages, sections where movement happens by itself, and physics-based puzzles that change what the same controls actually mean. That variety is what carries it past the first dozen levels, since careful steering on its own would wear thin.
How to play
- Move X from its starting position towards Y.
- Slow down through narrow gaps and speed up across open ground where the clock is the constraint.
- Earn up to three stars per level to open the next world.
Controls
- WASD or the arrow keys move X. Hold Shift alongside them to move quickly, or Space to move slowly.
- Dragging with the left mouse button steers directly if you prefer a pointer.
- On touch, tap and hold, then drag a finger to guide it.
Tips
- Default to the slow modifier in tight sections. The time it costs is less than a restart would.
- Mouse drag suits the physics levels better than keys, because it gives continuous input rather than stepped.
- Three stars usually rewards one clean run rather than a fast one. Learn the route, then push the pace.













